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In our team of six, I took on significant responsibilities in creating "Patient #," a game designed to educate players on the historical impact of the AIDS epidemic through immersive gameplay.

在一个五人的团队中,我担任了制作“患者#”这个游戏中的重要环节。这个游戏旨在通过沉浸式的游戏玩法教育玩家了解1980年代,美国艾滋病流行的历史影响。

My primary personal contributions included

以下是我的个人个人主要贡献,包括但不限于:

  • Texturing: Crafted most of the UV maps, ensuring that textures were detailed and historically accurate to enhance the game's visual appeal and authenticity.
  • 纹理制作:制作了大部分UV贴图,确保纹理细致且历史准确,以增强游戏的视觉吸引力和真实性。
  • Lighting: Solely responsible for all lighting adjustments, including the atmospheric lighting that complemented the emotional tone of the game, highlighting the paradoxical visual experience in order to present the identities crisis of the patients.
  • 灯光调整:完全负责所有的灯光调整,包括补充游戏情感基调的氛围光线,通过视觉上的光阴来突出了患者凄惨的遭遇和当时的社会环境的无视所造成的强烈冲突感、矛盾感。
  • Scene Building: Managed some of the scene arrangement and construction, to mimic the realistic historical setting of the time. 
  • 场景构建:管理了一部分场景的布置和建造,以模仿并还原当时的真实历史背景。
  • Modeling: Contributed to some of the modeling, focusing on creating realistic environments and objects that players interact with, adding depth to the game's setting.
  • 模型制作:参与了一些模型的制作,专注于创建玩家互动的真实环境和物体,为游戏的环境增添了深度。



Published 11 days ago
StatusPrototype
PlatformsWindows
AuthorbryanwuruayaMyGO!!!!!
GenreEducational

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Click download now to get access to the following files:

Patient#_Team9_win.zip 168 MB

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